Highest Value Suit In Poker

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High card by suit and low card by suit refer to assigning relative values to playing cards of equal rank based on their suit. When suit ranking is applied, the most common conventions are:

  • Alphabetical order: clubs (lowest), followed by diamonds, hearts, and spades (highest). This ranking is used in the game of bridge.
  • Alternating colors: diamonds (lowest), followed by clubs, hearts, and spades (highest). Similar to alphabetical ranking in that the two highest rankings are occupied by the same two suits (hearts and spades) in the same relative position to one another, but differing in the two lowest rankings, which while occupied by the same two suits (clubs and diamonds) have their relative position to one another swapped. This ranking is sometimes used in the Chinese card game Big Two or Choh Dai Di.
  • Some Russian card games like Preference, 1000 etc. use the following order: spades (lowest), clubs, diamonds and hearts (highest). The Australian card game 500 also uses this ordering.
  • Some German card games (for example Skat) use the following order: diamonds (lowest), hearts, spades and clubs (highest).

Next in the poker hands list is a straight, consisting of a run of five cards of consecutive values, such as 4-5-6-7-8. Aces count as high or low, so you can make a 10-J-Q-K-A straight, the highest, or an A-2-3-4-5 straight, which is the lowest and sometimes called a “wheel”. POKER HAND VALUE RATINGS From TOP to BOTTOM and LEFT to RIGHT A K Q J 10 ROYAL STRAIGHT FLUSH (ROYAL FLUSH) The highest five denominations all in the same suit.

Poker[edit]

Most poker games do not rank suits; the ace of clubs is just as good as the ace of spades. However, small issues (such as deciding who deals first) are sometimes resolved by dealing one card to each player. If two players draw cards of the same rank, one way to break the tie is to use an arbitrary hierarchy of suits. The order of suit rank differs by location; for example, the ranking most commonly used in the United States is not the one typically used in Italy.

Cards are always compared by rank first, and only then by suit. For example, using the 'reverse alphabetical order' ranking, the ace of clubs ranks higher than any king, but lower than the ace of diamonds. High card by suit is used to break ties between poker hands as a regional variance,[1] but more commonly is used in the following situations, as well as various others, based upon the circumstances of the particular game:

  • Randomly selecting a player or players.
To randomly select a player to deal, to choose the game, to move to another table, or for other reasons, deal each player one card and the player with high card by suit is selected. Multiple players can be selected this way.
  • Assigning the bring-in.
In games such as Seven-card stud, where the player with the lowest-ranking face-up card is required to open the first betting round for a minimal amount, ties can be broken by suit. In such low stud games as razz, the player with the highest-ranking upcard must post the fractional bet.
  • Awarding odd chips in a split pot.
In High-low split games, or when two players' hands tie, the pot must be split evenly between them. When there is an odd amount of money in the pot that can't be split evenly, the odd low-denomination chip can be given to the player whose hand contains the high card by suit. (This solution is not necessary in games with blinds, in which case the odd chip between high and low is awarded to the high hand, and the odd chip between a split high or split low is awarded to the first player following the dealer button.)
  • Breaking ties in a chip race
During poker tournaments, a chip race is used to 'color up' large numbers of smaller-denomination chips, and a modified deal is used to assign leftover chips. Ties in the deal are broken by suit.

Contract bridge[edit]

In bridge, suit rank during the bidding phase of the game is by ascending alphabetical order.

During the play of the cards, the trump suit is superior to all other suits and the other suits are of equal rank to each other. If there is no trump suit, all suits are of equal rank.

References[edit]

Poker hands highest to lowest
  1. ^'Rules of Card Games: Poker Hand Ranking'. www.pagat.com. Archived from the original on 28 May 2010. Retrieved 24 April 2018.

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=High_card_by_suit&oldid=990965240'

Last updated: January 1, 2018

I recently took a Hackerrank challenge for a job application that involved poker. I'm not a poker player, so I had a brief moment of panic as I read over the problem the description. In this article I want to do some reflection on how I approached the problem.

The hackerrank question asked me to write a program that would determine the best poker hand possible in five-card draw poker. We are given 10 cards, the first 5 are the current hand, and the second 5 are the next five cards in the deck. We assume that we can see the next five cards (they are not hidden). We want to exchange any n number of cards (where n <= 5) in our hand for the next n cards in the deck. For example, we can take out any combination of 2 cards from the hand we are given, but we must replace these two cards with the next two cards from the deck (we can't pick any two cards from the deck).

Suit and value make up the value of playing cards. For example, you can have a 3 of clubs. 3 is the value, clubs is the suit. We can represent this as 3C.

Suits

Clubs CSpades SHeart HDiamonds D

Value (Rank)

2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen, King, Ace

Hands

Here are the hands of poker

  1. Royal flush (the problem didn't ask me to consider Royal Flush)

    A, K, Q, J, 10, all the same suit.

  2. Straight flush

    Five cards in a sequence, all in the same suit. Ace can either come before 2 or come after King.

  3. Four of a kind

    All four cards of the same rank.

  4. Full house

    Three of a kind with a pair.

  5. Flush

    Any five cards of the same suit, but not in a sequence.

  6. Straight

    Five cards in a sequence, but not of the same suit.

  7. Three of a kind

    Three cards of the same rank.

  8. Two pair

    Two different pairs.

  9. Pair

    Two cards of the same rank.

  10. High Card

    When you haven't made any of the hands above, the highest card plays.In the example below, the jack plays as the highest card.

Evaluating a hand of cards

A hand is five cards. The first thing I did was write out functions to evaluate if a group of 5 cards satisfies the conditions of one of the ten hands.

Here's a sample hand:

To write functions, I reached for using 2 important python features: set and defaultdict.

Hands

Here's an example of a simple function to detect a flush, a hand with cards of all the same suit:

Checking a flush

This function creates a list of the suits in our hand, and then counts the unique elements in that list by making it a set. If the length of the set is 1, then all the cards in the hand must be of the same suit.

But wait, what if we have a straight flush? Also, a hand that satisfies a flush could also be described as a two pair hand. The problem asked me to find the highest possible hand for a given set of cards, so I tried to keep things simple by writing a check_hand() function that checks each hand starting from straight flush down to high card. As soon as a condition for a hand was satisfied, I returned a number that corresponded to the strength of the hand (1 for high card up to 10 for straight flush). The problem didn't include Royal flush, so I will not include that here.

Here's the check_hand function:

This function starts checking the most valuable hands. After it checks the second to lowest hand (pair), it returns a value of 1. This value of 1 corresponds to the 'highest card' hand. Since I'm not comparing the relative value of hands, it doesn't matter what the highest card is, so the number just represents the type of hand that is the strongest.

Other hands

Here are the all of the functions I used to detect hands:

Poker Highest Cards

defaultdict is a great built-in that is good to use when you don't know what elements will be in your dictionary, but you know what the initial values of any key that could be added should be. We don't need it here, but the alternative would be to write a very long dictionary where keys are the possible card values and the values of each key is 0.

Highest Value Suit In Poker Tournaments

It would certainly be cleaner and more efficient to write out the above functions into one large function, but I wanted to keep things simple as I was under time constraints.

The next step in the problem is to determine the best possible hand we can get given the hand we are dealt and the 5 cards on top of the deck. I decided to first solve this problem with brute force. Here was my logic for this part: use itertools to get all combinations of groups of 0, 1, 2, 3, 4 and 5 cards from my hand and add the first 5 - n cards from the deck so we get a five card deck. For each combination of cards we can run check_hand() and keep track of the highest rank hand, and then return that hand as the best hand. Here's the code I wrote for this part of the problem:

Lastly, I need to check each hand and print out the best hand possible. Here's the loop I wrote to do this:

This will accept one round of cards per line:

and it will output the following:

This was an interesting problem to deal with as the solution contained several parts that worked together. While solving the problem I aimed worked through to the end leaving some parts to come back to that I felt confident in solving. Instead of writing each function to check differnt hands at the beginning, I filled most of these functions with pass and moved on to write the next part that involves checking each different combination of cards. Recently having worked through python's itertools exercises on Hackerrank, the combinations functions was fresh in my mind.

While I was able to arrive at a solution that satisfied the test cases, I did not have time to think about the efficiency or Big O analysis of the problem.

There is obviously some refactoring that I could do to make things cleaner. With more time I would take an object oriented approach by making classes for cards and hands, and adding class methods to evaluate the hands.

For each round, we have to run check_hand() on each hand combination. Let's think about how many hands we have to evaluate:

We have to consider combinations of cards formed by taking out groups of 0, 1, 2, 3, 4 and 5 cards and adding the next number of cards in the deck that bring the total card count to 5, which means we have to do 5C0 + 5C1 + 5C2 + 5C3 + 5C4 + 5C5 calls to check_hand(). So the sum of total calls is 1 + 5 + 10 + 10 + 5 + 1 = 32.

High Suit In Poker

For each of these 32 calls that happen when we run play(), check_hands() runs through each of the check_ functions starting with the highest value hand. As soon as it finds a 'match', check_hands() returns a number value (hand_value) corresponding to straight flush, four of a kind, etc. This value is then compared with the highest value that has been previously found (best_hand) and replaces that value if the current hand's hand rank has a higher value.

I'm not sure if there is faster way to find the best hand than the brute force method I implemented.

Ranking Of Suits In Poker

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